Crossbowman vs Longbowman
Crossbowman vs Longbowman in Command An Army: the 3-star 4% pull against the Archer evolution you grind for free. Stats compared and which ranged line to build.
Verdict
Pull Crossbowman if the banner gives it; level Archers toward Longbowman either way. They are not competitors — they are the same answer at two price points, and the strongest rosters run both.
Quick Answer: Pull the 3-Star or Evolve the 1-Star?
Crossbowman (3★, 4% odds) is the better unit today: 177 HP, 18 damage and 360 range against the Archer's 144/14/300. Longbowman (Archer evolved at level 20) closes most of the gap for free — about 17.3 damage at low level with range that out-reaches the Crossbowman (stat cards, AccelToWin Sep 9). The real difference is cost shape: Crossbowman costs three star points and roughly 25 pulls; Longbowman costs one Archer (18.88% odds — you own several) and about 20 hours of fielding it.
| Stat | Crossbowman (3★) | Longbowman (2★ evolved) |
|---|---|---|
| How you get it | Standard Banner, 4% odds | Level any Archer to 20 and evolve — free |
| Star-limit cost | 3 points | 2 points (est.) |
| HP | 177 | Not yet published |
| Damage | 18 per bolt | ~17.3 at low level |
| Range | 360 | Longer than Crossbowman |
| Evolution ceiling | None confirmed | Flaming Archer path reported, unverified |
The Star-Point Argument
On a tight star limit, Crossbowman's three points force a thin support lineup; Longbowman at two points leaves room for Sentinel and a cavalry flank. On a grown limit, the question dissolves — run both behind the same shield line and enjoy the two deepest ranged bars in the game.
The Honest Verdict
At 4% odds you do not choose Crossbowman — the banner decides. What you choose is whether your Archer duplicates idle in the barracks or march toward level 20. Level them. Every account accumulates Archers at 18.88% odds, and the Longbowman line is the cheapest strong ranged roster in the game whether or not a Crossbowman ever lands.
Last updated: September 20, 2026