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Command An Army Guide

Crossbowman vs Longbowman

Crossbowman vs Longbowman in Command An Army: the 3-star 4% pull against the Archer evolution you grind for free. Stats compared and which ranged line to build.

Verdict

Pull Crossbowman if the banner gives it; level Archers toward Longbowman either way. They are not competitors — they are the same answer at two price points, and the strongest rosters run both.

Quick Answer: Pull the 3-Star or Evolve the 1-Star?

Crossbowman (3★, 4% odds) is the better unit today: 177 HP, 18 damage and 360 range against the Archer's 144/14/300. Longbowman (Archer evolved at level 20) closes most of the gap for free — about 17.3 damage at low level with range that out-reaches the Crossbowman (stat cards, AccelToWin Sep 9). The real difference is cost shape: Crossbowman costs three star points and roughly 25 pulls; Longbowman costs one Archer (18.88% odds — you own several) and about 20 hours of fielding it.

StatCrossbowman (3★)Longbowman (2★ evolved)
How you get itStandard Banner, 4% oddsLevel any Archer to 20 and evolve — free
Star-limit cost3 points2 points (est.)
HP177Not yet published
Damage18 per bolt~17.3 at low level
Range360Longer than Crossbowman
Evolution ceilingNone confirmedFlaming Archer path reported, unverified

The Star-Point Argument

On a tight star limit, Crossbowman's three points force a thin support lineup; Longbowman at two points leaves room for Sentinel and a cavalry flank. On a grown limit, the question dissolves — run both behind the same shield line and enjoy the two deepest ranged bars in the game.

The Honest Verdict

At 4% odds you do not choose Crossbowman — the banner decides. What you choose is whether your Archer duplicates idle in the barracks or march toward level 20. Level them. Every account accumulates Archers at 18.88% odds, and the Longbowman line is the cheapest strong ranged roster in the game whether or not a Crossbowman ever lands.

Last updated: September 20, 2026

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