Command An Army Evolution System Guide
How evolution works in Command An Army: which units evolve, what it costs and what an evolved unit gains.
Published August 26, 2026 ยท Last updated September 5, 2026
Quick Answer: What Does Evolution Do?
Evolution is the one-time power jump that lets a unit break past its base stat band โ community testing puts the first evolution at roughly +30-50% to core stats, with the exact number varying by unit and moving between updates. An evolved unit also carries a visual upgrade so the jump is visible in your formation. Evolve your damage engine or your wall first: a Wizard or Titan evolution changes raid outcomes; evolving a filler unit changes nothing. The safe rule is that evolution investment should always follow your tier list order, not your affection for a unit.
| Unit | Evolve Priority | Why |
|---|---|---|
| Titan | First | Highest base stats in the game; every multiplier compounds hardest here |
| Wizard | First (pre-Legendary) | Splash scaling turns a good caster into the raid carry |
| Healer | Second | Heal rate is a survivability multiplier for the whole formation |
| Golem | Second | HP evolution extends the wall through late-game wave damage |
| Dragon | With spare resources | Strong, but usually acquired after evolution resources exist |
| Everything else | Last | Filler units do not return the cost; buy better units instead |
How Evolution Works
A unit becomes evolvable once its existing progression โ shop upgrades and stars โ is pushed far enough, and the evolution itself costs a mix of raid cash and gems that scales with the unit's rarity (Legendary evolutions are dramatically pricier than Rare ones; community estimates put the Titan's first evolution in the tens of thousands of cash plus a meaningful gem payment). The result is permanent: an evolved unit keeps its new band through every later system, which is exactly why evolution multiplies with stars, ascension and mastery instead of competing with them. Practical sequencing matters โ max a unit's cheap upgrades before evolving it, since evolution cost does not refund anything you skipped.
Evolution Order: The Honest Version
The community-converged order for a normal progression file: Wizard first (it is your damage from $5,000 until Legendary cash and every percent of splash matters in every raid), Titan second or first if it is already owned (the wall that decides whether pushes finish), Healer third (multiplies both of the above), Golem fourth, Dragon when resources are comfortable. If your file diverges from the standard path โ a Noob King early, a Balloon strategy you genuinely run โ evolve what you actually field. Evolution invested in a unit that sits in your barracks is the most expensive mistake in the system.