Titan - Stats, Cost & How to Unlock
How to Unlock the Titan
The Titan is the most expensive unit in the Shop at $50,000 — the endgame purchase of Command An Army. Nobody banks that casually: the realistic path is a Golem-Wizard-Healer economy running raids and offline attacks for several sessions, with gem income from quests and codes covering the gaps. Plan the save, protect the fund, and do not refill filler units once you are within striking distance.
Combat Performance
Community estimates put a fresh Titan at roughly 5,000 HP with a slam attack that damages everything around it — packed waves kill themselves walking into it. It walks slowly, so pushes anchored by a Titan take longer per raid, but the distance earned per raid is the best in the game. Against concentrated late-game damage it can still fall, which is why the Healer matters more next to a Titan than next to anything else.
Stats and Upgrades (Community Estimates)
Every progression system in the game multiplies the Titan hardest because its base stats are the highest — players report star upgrades, evolution and ascension each adding visible jumps where the same investment barely moves a Common unit. Our spending rule: the first tier of everything (stars, evolution, ascension, mastery) goes to the Titan before the second tier goes anywhere else. A maximized Titan anchors offline attacks too — the army keeps raiding while you sleep.
Where It Fits in Your Army
The Titan is the raid-anchor every endgame formation builds toward — front and center, Healer behind it, Wizard and Dragon providing the damage, a Captain Commander buffing the whole line. It tops our tier list not because it is flashy but because it converts cash into distance more efficiently than anything else at every stage past $50,000. Once you own one, the game becomes about multiplying it — see the star limit and ascension pages for where the money goes next.
Last updated: September 6, 2026