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Command An Army Guide

Scout Rider 2★

Cavalry flanker

Stats

Summon Odds:
20%
HP:
~200 (est.)
Damage:
~20 per charge (est.)
Speed:
Highest among banner units (est.)
Range:
Melee
Special:
Fast flanker with high rush damage; the most common non-starter pull on the banner

Evolution

Scout Rider → Cavalryman (Lv 20) → Lancer (Lv 20)

Strengths

  • Most common banner pull at 20% — duplicates auto-merge into free Ascension levels
  • Full evolution path: Scout Rider → Cavalryman → Lancer (3★ ceiling)
  • Fastest map movement in the game — reaches the undefended second point while armies grind at the first
  • Rush damage breaks stragglers and out-of-position ranged units

Weaknesses

  • Fragile head-on — a Held Spearman or Pikeman stops the charge
  • Cannot hold a capture point alone; needs the shield line to do that
  • Stats are community estimates — the in-game card numbers are not widely recorded yet
  • Flanks only work when the defense is committed — a wasted flank helps no one

Best For

Every stage of the game: day-one flanks, mid-game Cavalryman, endgame Lancer. The best unit-to-grind ratio on the whole banner

Last updated: September 19, 2026